<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4271041264387998408</id><updated>2012-02-17T00:35:13.326+01:00</updated><category term='Game Industry'/><category term='Game Design'/><category term='Level Design'/><category term='Curiosidades'/><title type='text'>Prompt's personal blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://theprompt.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://theprompt.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Álvaro J. Martín López</name><uri>http://www.blogger.com/profile/06660238723030038401</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4271041264387998408.post-1769227203741130406</id><published>2007-04-01T19:24:00.001+01:00</published><updated>2009-05-07T12:44:48.354+01:00</updated><title type='text'>Cambio de web</title><summary type='text'>Ir a: www.alvaromartin.net</summary><link rel='replies' type='application/atom+xml' href='http://theprompt.blogspot.com/feeds/1769227203741130406/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4271041264387998408&amp;postID=1769227203741130406&amp;isPopup=true' title='7 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/1769227203741130406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/1769227203741130406'/><link rel='alternate' type='text/html' href='http://theprompt.blogspot.com/2007/04/aspecto-de-la-web-en-reformas.html' title='Cambio de web'/><author><name>Álvaro J. Martín López</name><uri>http://www.blogger.com/profile/06660238723030038401</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4271041264387998408.post-5528467468974760466</id><published>2007-03-01T19:40:00.000+01:00</published><updated>2008-11-19T07:44:55.574+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>La Permisividad del Pirateo en la Industria del Videojuego</title><summary type='text'>Ultimamente he vuelto a probar el BattleField 2 y este es un gran ejemplo de cómo las empresas saben que sus juegos están pirateados al máximo y de cómo lo permiten. Sin ir más lejos, tuve un problema al intentar arrancar BF 2 : Special Forces... no contiene unos shaders. Hay que copiarlos de otro lado y claro, a la hora de jugar por Internet dice que tienes contenido modificado y no puedes jugar</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/5528467468974760466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/5528467468974760466'/><link rel='alternate' type='text/html' href='http://theprompt.blogspot.com/2007/03/la-permisividad-del-pirateo-en-la.html' title='La Permisividad del Pirateo en la Industria del Videojuego'/><author><name>Álvaro J. Martín López</name><uri>http://www.blogger.com/profile/06660238723030038401</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PkJgg6uPJIE/RefXWmzXpzI/AAAAAAAAABI/qDY2MOBkFpU/s72-c/bf2MAN.PNG' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-4271041264387998408.post-263501587663448440</id><published>2007-02-26T19:12:00.000+01:00</published><updated>2008-11-19T07:44:55.763+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><title type='text'>Videojuegos y sus 1001 lenguajes de programación</title><summary type='text'>Aunque el titulo de este articulo suene a broma, que lo es :), no deja de ser algo bastante real y es que, hoy en dia la invasión de cientos de lenguajes de programación es obvia, todas las empresas se lanzan a hacer sus propios lenguajes de scripts extendiendo la funcionalidad de sus librerías.TIOBE, en su web, hace un indice de popularidad basado en "on the world-wide availability of  skilled </summary><link rel='replies' type='application/atom+xml' href='http://theprompt.blogspot.com/feeds/263501587663448440/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4271041264387998408&amp;postID=263501587663448440&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/263501587663448440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/263501587663448440'/><link rel='alternate' type='text/html' href='http://theprompt.blogspot.com/2007/02/lenguajes-de-programacin-actuales.html' title='Videojuegos y sus 1001 lenguajes de programación'/><author><name>Álvaro J. Martín López</name><uri>http://www.blogger.com/profile/06660238723030038401</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PkJgg6uPJIE/RePjk2vlmYI/AAAAAAAAAAw/jQrOnkrmTNk/s72-c/programacion.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4271041264387998408.post-5513474407367582014</id><published>2007-02-26T10:26:00.000+01:00</published><updated>2008-11-19T07:44:55.985+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><title type='text'></title><summary type='text'>Siempre había creido que debajo de un puntero de ratón había electronica y tal. Y es que, los avances nano tecnologicos están a la orden del día, tanta obsesión por abaratar costes en gramos de metales en CPU's con los nuevos microprocesadores han llevado a algunas empresas a plantearse otros metodos aun más baratos.Si ves que el rendimiento de tu ratón es malo al usarlo mucho, dejalo descansar!:</summary><link rel='replies' type='application/atom+xml' href='http://theprompt.blogspot.com/feeds/5513474407367582014/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4271041264387998408&amp;postID=5513474407367582014&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/5513474407367582014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/5513474407367582014'/><link rel='alternate' type='text/html' href='http://theprompt.blogspot.com/2007/02/siempre-haba-creido-que-debajo-de-un.html' title=''/><author><name>Álvaro J. Martín López</name><uri>http://www.blogger.com/profile/06660238723030038401</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_PkJgg6uPJIE/ReKn2GvlmXI/AAAAAAAAAAk/HoGJpZsjNkc/s72-c/puntero.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4271041264387998408.post-4462728466354175093</id><published>2007-02-21T22:00:00.000+01:00</published><updated>2007-04-02T11:24:05.611+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Curiosidades'/><title type='text'>El nuevo juguete de Bill Gates</title><summary type='text'>Señoras y señores, si yo creía que Bill Gates no era más imbécil después de decir "los tíos de seguridad hackean un Mac cada día, invito a que alguien haga esto en un windows 1 vez al mes", "OSX ha copiado todo de Windows Vista". Ni me lo pienso para a hacer una reflexión!Pues bien ahora con su nuevo juguete Vista parte de jugar al Veo Veo que es la única gracia de este S.O. ( que broma más mala </summary><link rel='replies' type='application/atom+xml' href='http://theprompt.blogspot.com/feeds/4462728466354175093/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4271041264387998408&amp;postID=4462728466354175093&amp;isPopup=true' title='9 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/4462728466354175093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/4462728466354175093'/><link rel='alternate' type='text/html' href='http://theprompt.blogspot.com/2007/02/el-nuevo-juguete-de-bill-gates.html' title='El nuevo juguete de Bill Gates'/><author><name>Álvaro J. Martín López</name><uri>http://www.blogger.com/profile/06660238723030038401</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4271041264387998408.post-2534391213310670001</id><published>2007-02-21T19:14:00.000+01:00</published><updated>2008-11-19T07:44:56.223+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Design'/><title type='text'>Tips on Developing an MMO Economy, Part I</title><summary type='text'>Radu Privantu creador de Eternal Lands despues de muchos mails recibidos ha creado la primera parte de un articulo con consejos para desarrollar un MMO.Tengo que decir que aunque es un proyecto graficamente modesto hace poco a tenido poco mas de 800 personas jugando al mismo tiempo. Y es que, siendo tan cutre graficamente algo debe haber desarrolado este equipo para que guste tanto.Radu ira </summary><link rel='replies' type='application/atom+xml' href='http://theprompt.blogspot.com/feeds/2534391213310670001/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4271041264387998408&amp;postID=2534391213310670001&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/2534391213310670001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/2534391213310670001'/><link rel='alternate' type='text/html' href='http://theprompt.blogspot.com/2007/02/tips-on-developing-mmo-economy-part-i.html' title='Tips on Developing an MMO Economy, Part I'/><author><name>Álvaro J. Martín López</name><uri>http://www.blogger.com/profile/06660238723030038401</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PkJgg6uPJIE/Rdwq5WvlmWI/AAAAAAAAAAY/wgJJvwHv8vE/s72-c/eternal_lands.PNG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4271041264387998408.post-5839711175678660212</id><published>2007-02-21T11:41:00.000+01:00</published><updated>2008-11-19T07:44:56.333+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Level Design'/><title type='text'>Grome, editor de terreno</title><summary type='text'>Grome es un editor de terreno hecho por Quad Software.Si veis los vídeos de demostración es un editor de terreno brutal, podéis probar la versión de evaluación y quedaros gratamente impresionados.El algoritmo de terreno usado no se especifica y no leo por ningún lado en que formato se exporta, aunque dice que puede importar imagenes directamente de terragen y en diversos formatos. Lo que si, la </summary><link rel='replies' type='application/atom+xml' href='http://theprompt.blogspot.com/feeds/5839711175678660212/comments/default' title='Enviar comentarios'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4271041264387998408&amp;postID=5839711175678660212&amp;isPopup=true' title='0 comentarios'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/5839711175678660212'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4271041264387998408/posts/default/5839711175678660212'/><link rel='alternate' type='text/html' href='http://theprompt.blogspot.com/2007/02/grome-editor-de-terreno.html' title='Grome, editor de terreno'/><author><name>Álvaro J. Martín López</name><uri>http://www.blogger.com/profile/06660238723030038401</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_PkJgg6uPJIE/RdwlS2vlmVI/AAAAAAAAAAM/AYnIPbh8Hl8/s72-c/puntero_terreno.PNG' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
